﻿using AiAsteriods.Game.State;
using AiAsteriods.Game.Tools;

namespace AiAsteriods.Game.Entities.Projectile {
  static class BulletFactory {
    public static Bullet Get(int x, int y, double speed, double rot, double rad, int damage, int lifetime, GameStateAbstract state) {
      return new Bullet(Global.GameStart.RM.GetSprite(SpriteType.Bullet), x, y, speed, rot, rad, damage, lifetime, state);
    }
  }
}
